NOTICE
2023 APL TOURNAMENT RULES
The APL KOREA tournament follows the International Tournament Rules (TDA Rules)
TDA Rule Updates and Additions (2024-11-15)
1. Player Identity
Players must be clearly identifiable at all times. Tournament staff may request a player to remove any item (sunglasses, hood, or other facial covering) which inhibits their identification or is a distraction to other participants.
2. New Hand and New Limits
A new level starts on announcement by the floor or audio signal by the clocking system. The new level applies to the next hand. Hands begin on the first riffle, push of the shuffler button, or on the dealer push. If a hand starts at the prior level by mistake, the hand will continue at the prior level after substantial action occurs (Rule 36). If a new level starts during the dealer push, the incoming dealer will deal one hand at the prior level.
3. Button Placement and Movement
A: If incorrect button movement is discovered before SA occurs, the error will be corrected. However, if SA has occurred, play will continue.
Ex: If the button is moved twice and SA occurs the error will stand, the button will not be backed-up on the next hand. All players
have a responsibility to monitor button placement and speak up if they see a mistake (Rule 2).
4. Misdeals and Fouled Decks
C: In misdeals, the re-deal is an exact re-play: the button doesn’t move, no new players are seated, limits stay the same. Cards
are dealt to players who were dealt-in but not at their seats for the original deal and they can play the re-deal (Rule 30). Players
on penalty who were originally dealt-in will receive cards then their hands are killed. The original deal and re-deal count as 1
hand for a player on penalty, not 2.
5. Pot Size and Pot-Limit Bets
A: Players are entitled to a pot count in pot-limit only. Dealers will not count the pot in limit and no-limit. See also RP-22
Spreading the Pot.
B: Pre-flop a dead or short all-in blind will not affect pot calculation. All pre-flop pot and re-pot bets will assume full blinds were
posted.
Ex 1: PLO, 100-200 blinds, dead SB, BB posts 200.
Ex 2: SB posts 100, BB short posts 100. In both examples the pot-limit bet for first player to act is 700.
6. String Bets and Raises
String bets and raises are not allowed. Such wagers involve multiple movements whereby a player puts out a bet then returns to their stack for more chips to add to the bet.
7. Hand for Hand Procedures
B: During H4H play, a maximum of 3 minutes per hand will be deducted from the clock.
8. Ante Formats and No Ante Reduction
If a single-payer ante is used, the big blind ante format (BBA) with big-blind-first calculation is recommended. Antes should not
be reduced (including at the final table) as play progresses in the event.
9. Cards Ready for Shuffle
At the start of the tournament or ending of a break, within one minute of starting or resuming play, the floor should announce
“dealers prepare your decks.” When at least 2 players are at the table, the dealer will wash and square the deck, to be ready for
shuffle when the level starts.
10. Spreading the Pot
The pot will only be counted in pot-limit events. On request, the pot may be spread to increase chip visibility. See also Rule 54:
Pot Size and Pot-Limit Bets.
11. Betting Non-Denominational Items (Bounty chips, clock tokens etc.)
Action items with no nominal value (bounty chips, clock tokens etc.) should be of different size than standard betting chips.
Betting with these items will be interpreted per house policy or Rule 1 and may be ruled a call or all-in at TDs discretion.
General Rule
1. APL Tournament Floor and TD
Reasonable decisions may replace TDA rules for the best interest of the game.
The decision of TD is final.
2. Player Obligations
Players participating in the tournament agree to provide personal information
to the organizer.
They also agree to cooperate for smooth and reasonable game progress,
such as seat assignments, hand protection, clear decision making
and chip management.
3. Official Gestures
Terms for betting should be simple and clear. Officially, tapping the table is
considered a check and players must clearly indicate their intentions
and assume responsibility for the outcome of their decisions. Players are responsible
for any risks resulting from the use of unofficial terms or gestures.
4. Use of Electronic Devices at the Table
Players are not allowed to use electronic devices, including cell phones,
during live hands. The use of electronic devices or cameras that
disrupt game progress may result in penalties.
5. Official Language
The official languages used in APL are Korean and local.
6. Floor/TD Calls
If the dealer calls for Floor/TD, the table situation must be preserved.
The dealer or players should not move cards or chips.
Seating, Breaking & Balancing Rule
1. Random Seat
Players participating in the tournament are randomly assigned seats.
If a player sits in the wrong seat with the correct chips, they must immediately
move to the correct seat.
2. Table Breaking
If a table breaks, players can participate from any seat at the new table,
including SB, BB, and the button. However, participation is not possible
between SB and the button.
3. Table Balancing
A: In Flop & Draw games (Hold'em, Omaha, Badugi, etc.),
balancing means the next hand's big blind player moves to the worst
(closest to the button) seat at another table. The worst seat cannot be the SB.
In Stud games, players simply sit in empty seats.
B: For other Mix games, balancing follows the TDA rules.
C: The selection of the table to which a player is moved is at the discretion of the TD.
D: Not all tables may progress to a full table.
Pot / Showdown
1. Cards Speak
In a showdown, the verbal declaration of a hand's value is not final
(for example, if someone declares a full house as a flush).
Intentionally declaring a hand's value incorrectly is subject to penalty,
and the dealer has an obligation to clearly read the value of the hands at showdown.
All players at the table can challenge the dealer's decision.
2. Card Openings & Covering Winning Hands
A: A correct card opening occurs when all cards are face up on the table
and both the dealer and players can see them. In Hold'em, this means two cards,
while in Omaha, it means four cards.
B: In a showdown, players must protect their cards. If a player who hasn't opened
their cards mucks them thinking they won, they assume the loss.
If a hand cannot be salvaged 100% and cannot be verified, the player has no claim
to the pot. The final decision on whether cards were correctly opened is
up to the TD's judgment.
C: The dealer cannot muck cards that have been correctly opened (clear winner).
3. Live Cards in a Showdown
Discarding or communicating cards to the dealer without opening them
does not mean the hand is dead. If a player's cards can be identified,
they can retrieve and open them. If the dealer mucks cards
and they mix with other cards,
the player's cards cannot be retrieved and cannot be identified.
4. Discard Showdown and Discard that Violate Rules
If a player shows only one card at showdown, the dealer requests that
the player opens all cards. If the player refuses, the floor is called.
If a player discards their hand thinking they won, and the cards are mixed
with the muck and cannot be identified, the player's hand is dead,
and the bet called is not refunded. If the cards are mixed with the muck and
the player's bet or raise has not been called, the uncalled amount is refunded.
5. Face Up When All-in
If there is no more betting after an all-in, all players immediately show their hands face up.
A player who went all-in or called an all-in cannot muck their cards without showing.
At this point, all shown hands are live.
6. Standard Showdown Order
In a standard situation, the last aggressive player in the final betting round
opens their hand first. If there was no betting in the final betting round,
the first player to act opens their hand first.
7. Requesting Opponent's Hand to be Shown
If a player pays chips to an opponent's action and shows their hand,
they can request to see the opponent's hand. Other situations are at the discretion of the TD.
A player who does not have a hand or mucked their hand cannot request
to see the opponent's hand.
8. Showdown for Chop Pot
To win a Chop Pot, players must correctly open all of their cards.
9. Chips Remaining in Chop Pot
Chips remaining in a Chop Pot go to the player closest to the button.
10. Bounty Chips Remaining in Chop Pot
Bounty Chips remaining in a Chop Pot go to the player with the most chips in their stack.
If the chip stacks are the same, they go to the player closest to the button.
11.Pot Awarding
Objections to Pot errors are accepted until the following criteria are met:
-When the Pot calculation is incorrect: Until the next substantial action.
-When the Pot winner is incorrect: Until the start of the next hand.
* If the hand has ended and it's break time, the objection must be raised within one minute.
General Procedures
1. New Hand
The new blind level is applied at the start of the next hand.
The next hand starts with the dealer card riffle. If the dealer mistakenly
starts with the previous blind level, the blind is applied based on the standard
of the SA (Substantial Action).
2. Chip Race
Starting from the first seat, players draw cards equal to the number of chips they have,
and the player with the highest card receives the extra chips.
(Each player can receive a maximum of one chip.)
If any chips are found to have been removed after the chip race,
they may not receive compensation. Players cannot be eliminated from the tournament
by the chip race. The remaining chips are rounded up.
3. Deck Change
A deck change is only allowed at the dealer's request when there is an issue
with the cards. Players cannot request a deck change.
4. Rabbit Hunting
Rabbit hunting is not allowed in the tournament.
5. Clock Request
A: If a player does not act within a sufficient amount of time (approximately 1 minute),
anyone at the table can request a time clock. The player in question
will be given an additional 30 seconds.
B: If a player's decision is made right before the end of the time count
(even the clock reaches to zero), the player's decision will be followed
(Player beats the Clock).
C: There are no incidents where the time count is stopped due to chip count requests, etc.
6. Dealer Button Draw
During the High Card procedure in Table 1, the seat number with the highest card
will become the dealer button.
7. Hand for Hand
If the bubble time is approaching, TD may conduct Hand for Hand at any time,
and the procedure is as follows:
1. During Hand for Hand, the clock will be paused and each hand will be deducted
2 minutes to proceed.
2. All tables must start the hand simultaneously, and play one hand at a time
until a player busts out.
3. If a player goes All in and there is a Call at the table, the dealer will not proceed
to the showdown and will wait until other tables have finished their hands.
8. Final Table
- 9 handed game: 9 or 10 handed Final table
- 8 handed game: 9 handed Final table
- 6 handed game: 7 handed Final table
9. Shot Clock
In events where the shot clock is applied, the dealer will count player’s bet
and raise (including All-ins) before activate the action clock.
The action clock will not be used during the Hand for Hand period.
If a player exhausts all of their Time Bank Chips, their hand will be declared dead
due to the action clock countdown.
Player Presents/Eligible for Hand
1. Live Hand
In order to have a live hand, a player must remain in their seat
until the last card dealt by the initial pitch touches the button
(e.g. in Hold'em, this would be the last card dealt in the second round of pitch).
Any cards belonging to a player who is not in their seat will be immediately killed.
Being in your seat means being in close proximity to your chair (within reaching distance).
2. Live Hand Players Must Stay Seated
Players with live hands (even if they haven't bet or gone all-in) must remain in their
seat at the table. Leaving your seat is considered an act that doesn't protect
your hand and may result in penalties.
Button/Blinds
1. Dead Button
In tournaments, a Dead Button is used.
2. Avoiding Blinds
Intentionally avoiding paying blinds is subject to penalties.
3. Button in Heads-up
In heads-up play, the small blind (SB) acts as the button.
When the button moves, it is positioned to ensure that
no player pays the big blind (BB) two hands in a row.
4. Ante
Ante forms the initial pot in a tournament. It is a single big blind amount
and is considered dead money.
Dealing Rules
1. Misdeal and Foul Deck
A: A misdeal occurs when
1) two or more cards are exposed during the deal,
2) the first card is dealt to the wrong position,
3) a card is dealt to a seat with no player, or
4) a card is not dealt to a seat with a player. In draw games like Badugi,
the decision is at the discretion of the TD.
B: A player can receive two cards consecutively from the button.
C: If a misdeal occurs and the hand is redealt, the same player,
same button position, and same limit are used.
D: If substantial action occurs, a misdeal cannot be declared and the hand continues.
E: The determination of a foul deck is at the discretion of the TD.
2. Substantial Action (SA)
A)With two actions, all combinations except Check-Check and Fold-Fold.
B)With three actions, all combinations of actions.
3. Shortage of Cards at the Button
If a player at the button has a shortage of cards, they must immediately declare it.
The player at the button will receive the missing card(s) even if SA has been applied.
However, if the button acted with fewer cards and made an action
(check, bet, or raise), the hand is immediately killed.
4. Burn Cards after SA
Burn cards are to protect the stub, not to determine the order of the stub.
If SA is applied and a player's hand receives an incorrect number of cards
and is killed, all killed cards become muck cards. The stub is considered valid,
and one burn card is applied to each street.
5. Four Cards on the Flop
If there are four cards on the flop instead of three, the TD will be called
regardless of whether the cards were exposed or not. The TD randomly selects
one of the four cards to become the next burn card, and the other three are used as the flop.
6. Premature Cards
Premature Flop: If the flop is opened after the burn card is used, the flop is
reshuffled with the stub.
Premature Turn: If the turn is opened before the burn card is used, the turn is
reshuffled with the stub.
Premature River: If the river is opened before the burn card is used, the river is
reshuffled with the stub.
Play: Bet & Raises